Blue Post Juli

Diablo Community Manager Bashiok
Diablo Community Manager Bashiok

Es gab nur wenige neue Informationen über Diablo in den letzten Monaten, die einzigen Info Häppchen sind Posts von Blizzards Community Manager Bashiok in den offiziellen Foren. Ich habe hier mal die meiner Meinung nach relevanten Posts der letzten Zeit zusammen gefasst.

D2 1.13 Verzögerung  (30. Juni)

„Many of you are wondering what’s up with the patch and the ladder reset. […] Once upon a time our internal legacy development teams wanted to put some much needed love into Diablo II. […] Meetings were held, the community was involved and polled, and an extremely long list of ideas and changes was created. That list was then cut down to changes felt to be either necessary changes, or easily implemented to ensure development time was efficient. […] Early on it was decided, and somewhat of a no-brainer, that a ladder reset with coincide with the patch release. With the patch progressing well, a potential release of two weeks was estimated, and as always this is the exact amount of forewarning given to players and the community before a ladder reset. […] Then, as it tends to do, reality struck. Work had to be swiftly and immediately realigned and has and continues to be focused on addressing issues for a different title to resolve a very serious issue. […] The Now – The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we’ll be working to getting that patch up on its own PTR as soon as possible.“ (Quelle)

Es wurde ja schon vermutet das der WC3 Patch der Grund für die Verspätung ist, damit ist es jetzt offiziell. Ich glaube wir müssen uns noch eine Weile gedulden, bis der neue D2 Patch live geht. Wenn ich in meine Wahrsagerkugel schaue, dann würde ich sagen 2-3 Monate. 😉

D3 kostenlos?  (2. Juli)

„Mike mentioned it in an Activision Blizzard investor meeting [paraphrased] „A player that buys Starcraft 2 at retail will have the ability to play on with no additional fee.“ I’ll point out that this is a very carefully worded statement.“

„One pay-for idea that specifically relates to Diablo that I thought was kind of interesting was the chance to resurrect a fallen hardcore character. I think this was mentioned by a fan, as far as I know we’re not even thinking about these types of pay-for options yet. But, I think it’s kind of interesting.“ (Quelle)

Ich hätte kein Problem damit, eine kleine monatliche Gebühr für D3 zu zahlen, wenn ein gewisser Service und regelmäsig neue Inhalte geboten werden. Sollte die Idee mit der Wiederbelebung im Hardcore Modus für Euro kommen, dann wäre das wahrscheinlich das dümmste was Blizzard je gemacht hat. Und dieser Vorschlag kam von einen „Fan“…

Loot System Info  (10. Juli)

„Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it’s for you. If you pick up an item and don’t want it, when you drop it then everyone else can see it. […] Somthing also that is very cool to know. If you are playing in a party and grab a „Health Orb“ it will heal everyone in your group.“ (Quelle)

Das jeder seinen eigenen Loot bekommt finde ich schonmal super. Es hat mich schon immer bei D2 gestört, dass in Random Gruppen der schnellste Klicker den meisten Loot abstaubt.

Anreize für Party Play  (13. Juli)

„[…] The amount of items dropping with each additional player is slightly higher than if those players were to just play in their own games. […] the benefit of playing together for item drops is noticeable. If you’re all being very stingy and not sharing anything, or just throwing out the crap, you’ll still see a slight increase just from killing speed. […] If you’re out of range and someone in your party kills something, you don’t get a drop from it. […] The range is fairly forgiving.“

„If you did need to damage every enemy in order to get a drop from it we would essentially be requiring all players who wanted to play in groups build their characters for AoE damage. It would then be enforcing the exact opposite of teamwork. […]“

„There’s nothing wrong with the idea of friends running other friends through the game. Have a friend with a higher level character? Cool, have him help you through the game if you want. That doesn’t mean we won’t have some limitations or slight impedances, for instance we probably wouldn’t want it to figure out to be the best way to level, but the general idea of friends helping friends is a positive aspect and something we want to retain as best as possible.“

„Players joining your games that do something to annoy you will always be a problem as long as you allow them to. So really the simple solution here is to not play in publicly open games. But, from a game feature side, it sounds like what you’re actually asking for are game moderation options. Such as the ability for the game creator or game participants to kick, ban, squelch, etc. And maybe those are some possibilities, maybe, but they themselves could easily be turned around and used as griefing tools themselves.“ (Quelle)

Mehr Leute = Mehr Loot hört sich gut an. Moderator Optionen für Gruppen sollte man auf jeden Fall noch einbauen.

Inventar Upgrades  (14. Juli)

„Upgrading storage size is a great reward, and can be much better than any incremental weapon/armor upgrade. […] Increasing the storage size over time/play experience is a great way to scale the player’s sense of the game’s complexity. Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game – and sometimes generating income. Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored.“

„Also keep in mind that while we’re obviously dropping bag upgrades off of monsters now, we could choose any number of alternative ways to get them to the player. Or maybe a combination of different ways. Whatever, I just wouldn’t focus on the ‚how‘ of them being delivered right now.“ (Quelle)

Das es Items geben wird, mit den man sein Inventar erweitern kann, finde ich eine gute Idee. Ich freu mich schon auf die [Einzigartige Groß-Tasche des wahnsinnig fetten Ogers] mit 100 Slots. 😀

Ein Gedanke zu „Blue Post Juli“

  1. Da das Release von Starcraft 2 auf 2010 verschoben wurde, stehen die Chancen für Diablo-Fans momentan eher etwas schlecht. Als langjähriger Blizzard-Fan warte ich auf diese beiden Titel teilweise schon eine ganze Dekade lang und verzweifle langsam wirklich 😀 Es ist wirklich kaum zu fassen, das Blizzard sich mit der Umsetzung dieser beiden Titel derartig lange Zeit nimmt. Ein Erfolg werden die Spiele natürlich trotzdem.Immerhin werden sie die alten Titel hoffentlich auch überbieten…

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