Diablo 2 Ladder Reset

Diablo 2 BoxCommunity Manager Bahiok hat in den offiziellen Foren bekannt gegeben, dass am 28. September die siebte Ladder Season starten wird.

The Diablo II ladder will be resetting on September 28. When reset, all ladder characters will be moved to non-ladder. To play in the new ladder season you will need to create a new character. (Quelle)

Nach dem es mit den erscheinen von Patch 1.13 am 23. März bereits dieses Jahr schon einen Reset gab, wird es nach knapp 6 Monaten also einen weiteren Neuanfang geben.

Diablo 2 Patch und Ladder Reset

Diablo 2 Cover ArtBlizzard hat die Diablo 2 Server runter gefahren, denn heute ist es endlich soweit, Patch 1.13 wird in voraussichtlich 5 Stunden (23:00Uhr~) Live gehen.

Fast ein Jahr ist es jetzt schon her, dass der Patch das erste mal angekündigt wurde. Erst machte es den Eindruck als sollte alles ziemlich schnell gehen, aber dann kam es unter anderem durch einen wichtigen Hotfix für Warcraft 3 und Problemen bei der Implementierung einer größeren Kiste, die es leider nicht in den Patch geschafft hat, zu Verzögerungen.

Wie Bashiok vor kurzen  im Forum bekannt gab, wird 1.13 wahrscheinlich nicht der letzte Patch für Diablo 2 gewesen sein. Es wird weiter daran gearbeitet das Spiel zu verbessern und vielleicht auch ein paar neue Inhalte zu implementieren.

Mit den Patch wird auch wieder die Ladder resetet und eure alten Ladder-Charaktere werden in die Non-Ladder verschoben. Das heißt, das Rennen um den ersten Level 99 Charakter beginnt erneut, möge der bessere Bot gewinnen. 😉


A new Mystery has been revealed!

– Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo’s Bosses, spanning across the world from the
ancient Monastery Catacombs to the Throne of Destruction, is where you’ll
find what you seek…

Major Bugs

– Fixed an item dupe bug.
– Video improvements for Intel Mac machines with OS 10.5 or greater.
– Fixed an issue where some players could kill other players while in town
– Fixed an issue where some players could disconnect other players when
they had too many active states.
– Fixed two issues where players could stack auras in an unintended way.

Minor Bugs

– Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
– The game will no longer stop and then restart the game music after the
window loses and then regains focus.
– Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
– Fixed an issue where the game window wouldn’t center properly when it
was created.
– Fangskin should now properly drop loot in Hell difficulty.
– Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
– Fixed an issue where if you had two items which provided auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
– Fixed an issue where the Paladin class runeword ‚Principle‘ wasn’t
having all of its stats applied properly.
– Fixed an issue where the Paladin’s Charge ability would become locked
out if Holy Shield faded while charging.
– Fixed an issue where the Barbarian’s Leap ability could become locked
out if they were hit when they started to leap.

Specific changes/improvements

– Respecialization is now possible! Completing the ‚Den of Evil‘ quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Hell difficulty.
– Increased the drop rate of high runes.
– Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
– Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
– Modified the gold bank limit to be a flat cap not bound by level.
– Removed the requirements to create a hardcore character.
– Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
– Uber Mephisto and Uber Baal’s summoned minions no longer give experience.
– Removed Oblivion Knight’s Iron Maiden curse.
– Hellfire Torch Firestorm proc rate has been reduced to 5%.
– Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
– When creating a single player game, each difficulty button is now bound
to a unique key: Normal ‚R‘, Nightmare ‚N‘, and Hell ‚H‘.
– The ‚Enter Chat‘ Button in the battle.net waiting room is now
bound to the ‚Enter‘ key.
– Added the windows system buttons to the game window (MIN, MAX, CLOSE).
– Added new command line parameter ‚-nofixaspect‘ which allows users to
not fix the aspect ratio to 4:3 when maximizing in windowed mode.
This lets the game ’stretch‘ to fill your monitor.
– Added support for ‚-sndbkg‘ command line switch. This enables sound
in background.
– Added the following aliases for pre-existing command line options,
‚-nosound‘, ‚-window‘, and ‚-windowed‘.

Revised Skill balance for Player Character classes


– Immolation Arrow – Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
– Immolation Arrow – Explosion effect damage increased by 20%.
– Immolation Arrow – Increased base duration by 33%.


– Dragon Claw – Synergy receives 4% additional damage per point of Claw Mastery.
– Dragon Talon – The bonus to Attack Rating per point has been increased to 35.
– Shadow Master – Increased resistance range per point from 5-80 to 5-90.
– Combo points awarded by combo moves now last 15 seconds, up from 9.


– Whirlwind – Reduced initial mana cost by 50%.
– Masteries – Changed critical strike chance from 0-25 to 0-35.


– Blessed Hammer – No longer ignores resistances of undead and demons.


– Werebear – Damage bonus increased by 15% across all ranks.
– Werebear – Increased health by 25% and armor by 1% per point.
– Shockwave – Synergy from Maul adds 5% damage per point.


– Blood Golem – Removed negative shared life effect (player no longer
loses life when the golem takes damage).
– Corpse Explosion – Increased base damage dealt from 60% – 100%
to 70% – 120% of corpses health.
– Poison Nova – Increased base damage by 15%.


– Firewall – Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
– Blaze – Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
– Hydra – Increased base damage by 15% per rank.
– Hydra – Increased base speed of Hydra projectile.
– Hydra – Reduced cooldown by 25%.

StarCraft 2 Beta ist Live

Der Beta Test für Starcraft 2 hat begonnen.

„Die Einladungen für die Teilnahme am Betatest werden jetzt verschickt. Wie bei früherenTiteln von Blizzard Entertainment erfolgt der Betatest für StarCraft II in mehreren Phasen. In jeder Phase wählen wir Spieler aus, die spezifische Kriterien erfüllen und sich über ihren Battle.net-Account für die Beta angemeldet haben. Gebt die Hoffnung nicht auf, falls ihr keine Einladung zum Betatest erhalten habt. Es ist durchaus möglich, dass ihr zu einer späteren Phase noch eingeladen werdet.“

Minimale Systemvoraussetzungen:
• Windows XP SP3/Vista SP1/Windows 7
• 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
• 1 GB system RAM/1.5 GB for Vista and Windows 7
• 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
• 1024×768 minimum display resolution
• 4 GB free hard space (Beta)
• Broadband connection

Starcraft 2 Beta FAQ

Starcraft 2 deutsche Beta Foren

Starcraft 2 Battle.net Login

Starcraft 2 Battle.net Interface

Blue Post Juli

Diablo Community Manager Bashiok
Diablo Community Manager Bashiok

Es gab nur wenige neue Informationen über Diablo in den letzten Monaten, die einzigen Info Häppchen sind Posts von Blizzards Community Manager Bashiok in den offiziellen Foren. Ich habe hier mal die meiner Meinung nach relevanten Posts der letzten Zeit zusammen gefasst.

D2 1.13 Verzögerung  (30. Juni)

„Many of you are wondering what’s up with the patch and the ladder reset. […] Once upon a time our internal legacy development teams wanted to put some much needed love into Diablo II. […] Meetings were held, the community was involved and polled, and an extremely long list of ideas and changes was created. That list was then cut down to changes felt to be either necessary changes, or easily implemented to ensure development time was efficient. […] Early on it was decided, and somewhat of a no-brainer, that a ladder reset with coincide with the patch release. With the patch progressing well, a potential release of two weeks was estimated, and as always this is the exact amount of forewarning given to players and the community before a ladder reset. […] Then, as it tends to do, reality struck. Work had to be swiftly and immediately realigned and has and continues to be focused on addressing issues for a different title to resolve a very serious issue. […] The Now – The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we’ll be working to getting that patch up on its own PTR as soon as possible.“ (Quelle)

Es wurde ja schon vermutet das der WC3 Patch der Grund für die Verspätung ist, damit ist es jetzt offiziell. Ich glaube wir müssen uns noch eine Weile gedulden, bis der neue D2 Patch live geht. Wenn ich in meine Wahrsagerkugel schaue, dann würde ich sagen 2-3 Monate. 😉

D3 Battle.net kostenlos?  (2. Juli)

„Mike mentioned it in an Activision Blizzard investor meeting [paraphrased] „A player that buys Starcraft 2 at retail will have the ability to play on Battle.net with no additional fee.“ I’ll point out that this is a very carefully worded statement.“

„One pay-for idea that specifically relates to Diablo that I thought was kind of interesting was the chance to resurrect a fallen hardcore character. I think this was mentioned by a fan, as far as I know we’re not even thinking about these types of pay-for options yet. But, I think it’s kind of interesting.“ (Quelle)

Ich hätte kein Problem damit, eine kleine monatliche Gebühr für D3 zu zahlen, wenn ein gewisser Service und regelmäsig neue Inhalte geboten werden. Sollte die Idee mit der Wiederbelebung im Hardcore Modus für Euro kommen, dann wäre das wahrscheinlich das dümmste was Blizzard je gemacht hat. Und dieser Vorschlag kam von einen „Fan“…

Loot System Info  (10. Juli)

„Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it’s for you. If you pick up an item and don’t want it, when you drop it then everyone else can see it. […] Somthing also that is very cool to know. If you are playing in a party and grab a „Health Orb“ it will heal everyone in your group.“ (Quelle)

Das jeder seinen eigenen Loot bekommt finde ich schonmal super. Es hat mich schon immer bei D2 gestört, dass in Random Gruppen der schnellste Klicker den meisten Loot abstaubt.

Anreize für Party Play  (13. Juli)

„[…] The amount of items dropping with each additional player is slightly higher than if those players were to just play in their own games. […] the benefit of playing together for item drops is noticeable. If you’re all being very stingy and not sharing anything, or just throwing out the crap, you’ll still see a slight increase just from killing speed. […] If you’re out of range and someone in your party kills something, you don’t get a drop from it. […] The range is fairly forgiving.“

„If you did need to damage every enemy in order to get a drop from it we would essentially be requiring all players who wanted to play in groups build their characters for AoE damage. It would then be enforcing the exact opposite of teamwork. […]“

„There’s nothing wrong with the idea of friends running other friends through the game. Have a friend with a higher level character? Cool, have him help you through the game if you want. That doesn’t mean we won’t have some limitations or slight impedances, for instance we probably wouldn’t want it to figure out to be the best way to level, but the general idea of friends helping friends is a positive aspect and something we want to retain as best as possible.“

„Players joining your games that do something to annoy you will always be a problem as long as you allow them to. So really the simple solution here is to not play in publicly open games. But, from a game feature side, it sounds like what you’re actually asking for are game moderation options. Such as the ability for the game creator or game participants to kick, ban, squelch, etc. And maybe those are some possibilities, maybe, but they themselves could easily be turned around and used as griefing tools themselves.“ (Quelle)

Mehr Leute = Mehr Loot hört sich gut an. Moderator Optionen für Gruppen sollte man auf jeden Fall noch einbauen.

Inventar Upgrades  (14. Juli)

„Upgrading storage size is a great reward, and can be much better than any incremental weapon/armor upgrade. […] Increasing the storage size over time/play experience is a great way to scale the player’s sense of the game’s complexity. Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game – and sometimes generating income. Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored.“

„Also keep in mind that while we’re obviously dropping bag upgrades off of monsters now, we could choose any number of alternative ways to get them to the player. Or maybe a combination of different ways. Whatever, I just wouldn’t focus on the ‚how‘ of them being delivered right now.“ (Quelle)

Das es Items geben wird, mit den man sein Inventar erweitern kann, finde ich eine gute Idee. Ich freu mich schon auf die [Einzigartige Groß-Tasche des wahnsinnig fetten Ogers] mit 100 Slots. 😀